![]() ![]() Some dungeons can stretch quite a while with limited options to save, which can be quite frustrating while playing on a handheld. It's also very much a game of patience and perseverance, much more than many games nowadays demand of players. That's where the draw of the gameplay comes from, and it still works as you slay countless enemies in the detailed overworld maps and dungeons. Thanks to the three skill trees, each character class can evolve in entirely different subclasses based on the gear and skill trees you invest in. This is mostly down to the flexibility that D2 offers in creating specific character builds. ![]() The depth and potential amount of content could set you back dozens of hours and beyond. Otherwise, it's the same old loot fest where you grind the same bosses over and over for the rare chance to get a new item. Not much has changed with the gameplay, and the things that did change are minor but welcome additions, such as a shared chest space to easily transfer items between different characters or the automatic collection of dropped gold. Everything's here for the complete experience, including Paladin, Necromancer and Assassin. Fans may remember only five character classes in the original release, but D2:R includes the Lord of Destruction DLC, which adds two more classes (and the fifth and final act). There is no further customization your character class and the gear you find completely define your stats and which skill trees and abilities are available. That's probably why you're playing Diablo II anyway.Īt the beginning of our adventure, we can choose one of seven character classes. What the plot may lack in excitement, it makes up for with interesting visuals and enemy designs. If you don't, the story can stagnate in the later acts, and if it weren't for the otherwise solid D2 gameplay, I wouldn't have been enticed to see it through to the end. There is quite a bit of lore here, but the way it's told is archaic and easy to ignore. The five acts that comprise the story of D2:R, which takes place in different areas and biomes, each correspond to a story beat about demons bleeding into the real world and how your adventurer unravels the cause of it. I was experiencing most of the game for the first time, and it was all right. I must preface this by saying that I have played the original release but have never completed the story campaign before. The narrative is largely told via cut scenes and minor expository dialog during gameplay. I'm pleased to say that the same is largely true for Diablo II, with some minor caveats. While PC has always been the best place to enjoy the series, 2019's Diablo 3 port on Switch proved that the handheld was fully capable of providing a close enough experience on the go. If your only concern is whether D2:R will fulfill your Diablo nostalgia, you won't be disappointed by this polished reimagining. Polish up the visuals to a degree where they're undoubtedly better across the board but feel oddly familiar if you played the original, all while keeping the original gameplay largely unchanged except for a few quality-of-life improvements. The approach for D2:R is essentially the same. We played the Switch port of the demon-slaying action-RPG to see how well the isometric action plays on Nintendo's handheld.ĭiablo II: Resurrected was developed by Vicarious Visions, a studio that has proved its talent with the recent Tony Hawk's Pro Skater 1+2 and Crash Bandicoot N. More importantly, Diablo II: Resurrected is one of the few titles that released day and date on the Nintendo Switch alongside all other major platforms. It had to fight the usual server issues at launch, which feels like a depressing routine that all major releases have to go through nowadays. Diablo II: Resurrected is the first major release since then, so there's a lot riding on the title. Blizzard has been going through a bit of a rough patch of its own creation, both in terms of recent game releases and workplace climate.
0 Comments
Leave a Reply. |